

Something some people try is making a counter-weight and putting it on the back of the headset’s strap.Erika Jayne and Tom Girardi’s Divorce, Legal Woes: Everything We Know Read article It’s not the headset’s weight that’s an issue, so much as the front-weight you feel on your nose. Never tried it personally, but that might be more comfortable. There is a “Battery Pro Strap”, which has a battery on the back that helps as a counter-weight for the headset.

Oculus has their “Pro Strap”, but I found it fiddly and it broke after a few months of use. You tighten the knob on the back of the strap if you need it to have a firmer grip on your head. The Halo strap will make it harder to lay back on a couch with your headset, so it’s a bit uncomfortable when used with “Unnamed Software Men Enjoy Privately”. Here’s some easly available parts I used to make it far more comfortable:

Well you gotta replace the facial interface and head-strap, for sure. Here’s to hoping that Part 2 has a bit more meat on the bone and doesn’t leave us hanging until a Part 3!

But hey, we’re glad to see that Part 2 is ready less than a year after Part 1. Though it hit a lot of the right notes, it felt like it was cut short with the way the game ended in a cliffhanger that really seemed more like the mid-point of its gameplay and narrative arc. Jurassic World Aftermath: Part 1 was released back in December and has been one of our favorite Quest games in the last year ( our review). We expect that Part 2 will continue to feature the velociraptor-which loves to stalk the player in a game of cat & mouse-as a recurring threat it’ll be interesting to see what role the other dinosaurs play. The studio is promising that the game will bring “all-new locations, puzzles and dinosaur encounters.” From the trailer we can clearly see that a tyrannosaurus rex is on the table, and from a screenshot it looks like a triceratops will join the fray too. To hype the announcement, the studio says it’s offering the original Jurassic World Aftermath: Part 1 at a 20% discount for one day only on August 27th. And we’re glad it’s coming soon-the original was a quality game but felt like it got cut short with a serious cliffhanger.Ĭoatsink, the studio behind the game, today announced the release date of Jurassic World Aftermath: Part 2 alongside a trailer for the game: Jurassic World Aftermath: Part 2 is now set to launch on September 30th on Oculus Quest, less than a year after Part 1.
